player3.setJumpSpeed(20); player3.setFallSpeed(10); player3.setGravity(10);
@Override public Object jmeClone() { CharacterControl control = new CharacterControl(collisionShape, stepHeight); control.setCcdMotionThreshold(getCcdMotionThreshold()); control.setCcdSweptSphereRadius(getCcdSweptSphereRadius()); control.setCollideWithGroups(getCollideWithGroups()); control.setCollisionGroup(getCollisionGroup()); control.setContactResponse(isContactResponse()); control.setFallSpeed(getFallSpeed()); control.setGravity(getGravity()); control.setJumpSpeed(getJumpSpeed()); control.setMaxSlope(getMaxSlope()); control.setPhysicsLocation(getPhysicsLocation()); control.setUpAxis(getUpAxis()); control.setApplyPhysicsLocal(isApplyPhysicsLocal()); control.spatial = this.spatial; control.setEnabled(isEnabled()); return control; }
@Override public Object jmeClone() { CharacterControl control = new CharacterControl(collisionShape, stepHeight); control.setCcdMotionThreshold(getCcdMotionThreshold()); control.setCcdSweptSphereRadius(getCcdSweptSphereRadius()); control.setCollideWithGroups(getCollideWithGroups()); control.setCollisionGroup(getCollisionGroup()); control.setContactResponse(isContactResponse()); control.setFallSpeed(getFallSpeed()); control.setGravity(getGravity()); control.setJumpSpeed(getJumpSpeed()); control.setMaxSlope(getMaxSlope()); control.setPhysicsLocation(getPhysicsLocation()); control.setUpAxis(getUpAxis()); control.setApplyPhysicsLocal(isApplyPhysicsLocal()); control.spatial = this.spatial; control.setEnabled(isEnabled()); return control; }
player.setJumpSpeed(20); player.setFallSpeed(30); player.setGravity(30); player.setPhysicsLocation(new Vector3f(0, 10, 0));
player.setJumpSpeed(20); player.setFallSpeed(30); player.setGravity(30); player.setPhysicsLocation(new Vector3f(-10, 10, 10));
player3.setJumpSpeed(20); player3.setFallSpeed(10); player3.setGravity(10);
player3.setJumpSpeed(20); player3.setFallSpeed(10); player3.setGravity(10);
player3.setJumpSpeed(20); player3.setFallSpeed(10); player3.setGravity(10);
@Override public Control cloneForSpatial(Spatial spatial) { CharacterControl control = new CharacterControl(collisionShape, stepHeight); control.setCcdMotionThreshold(getCcdMotionThreshold()); control.setCcdSweptSphereRadius(getCcdSweptSphereRadius()); control.setCollideWithGroups(getCollideWithGroups()); control.setCollisionGroup(getCollisionGroup()); control.setFallSpeed(getFallSpeed()); control.setGravity(getGravity()); control.setJumpSpeed(getJumpSpeed()); control.setMaxSlope(getMaxSlope()); control.setPhysicsLocation(getPhysicsLocation()); control.setUpAxis(getUpAxis()); control.setApplyPhysicsLocal(isApplyPhysicsLocal()); return control; }
@Override public Control cloneForSpatial(Spatial spatial) { CharacterControl control = new CharacterControl(collisionShape, stepHeight); control.setCcdMotionThreshold(getCcdMotionThreshold()); control.setCcdSweptSphereRadius(getCcdSweptSphereRadius()); control.setCollideWithGroups(getCollideWithGroups()); control.setCollisionGroup(getCollisionGroup()); control.setFallSpeed(getFallSpeed()); control.setGravity(getGravity()); control.setJumpSpeed(getJumpSpeed()); control.setMaxSlope(getMaxSlope()); control.setPhysicsLocation(getPhysicsLocation()); control.setUpAxis(getUpAxis()); control.setApplyPhysicsLocal(isApplyPhysicsLocal()); return control; }
public Control cloneForSpatial(Spatial spatial) { CharacterControl control = new CharacterControl(collisionShape, stepHeight); control.setCcdMotionThreshold(getCcdMotionThreshold()); control.setCcdSweptSphereRadius(getCcdSweptSphereRadius()); control.setCollideWithGroups(getCollideWithGroups()); control.setCollisionGroup(getCollisionGroup()); control.setFallSpeed(getFallSpeed()); control.setGravity(getGravity()); control.setJumpSpeed(getJumpSpeed()); control.setMaxSlope(getMaxSlope()); control.setPhysicsLocation(getPhysicsLocation()); control.setUpAxis(getUpAxis()); control.setApplyPhysicsLocal(isApplyPhysicsLocal()); control.setSpatial(spatial); return control; }
@Override public Object jmeClone() { CharacterControl control = new CharacterControl(collisionShape, stepHeight); control.setCcdMotionThreshold(getCcdMotionThreshold()); control.setCcdSweptSphereRadius(getCcdSweptSphereRadius()); control.setCollideWithGroups(getCollideWithGroups()); control.setCollisionGroup(getCollisionGroup()); control.setFallSpeed(getFallSpeed()); control.setGravity(getGravity()); control.setJumpSpeed(getJumpSpeed()); control.setMaxSlope(getMaxSlope()); control.setPhysicsLocation(getPhysicsLocation()); control.setUpAxis(getUpAxis()); control.setApplyPhysicsLocal(isApplyPhysicsLocal()); control.spatial = this.spatial; control.setEnabled(isEnabled()); return control; }
@Override public Object jmeClone() { CharacterControl control = new CharacterControl(collisionShape, stepHeight); control.setCcdMotionThreshold(getCcdMotionThreshold()); control.setCcdSweptSphereRadius(getCcdSweptSphereRadius()); control.setCollideWithGroups(getCollideWithGroups()); control.setCollisionGroup(getCollisionGroup()); control.setFallSpeed(getFallSpeed()); control.setGravity(getGravity()); control.setJumpSpeed(getJumpSpeed()); control.setMaxSlope(getMaxSlope()); control.setPhysicsLocation(getPhysicsLocation()); control.setUpAxis(getUpAxis()); control.setApplyPhysicsLocal(isApplyPhysicsLocal()); control.spatial = this.spatial; control.setEnabled(isEnabled()); return control; }