public PhysicsSpace(Vector3f worldMin, Vector3f worldMax, BroadphaseType broadphaseType) { this.worldMin.set(worldMin); this.worldMax.set(worldMax); this.broadphaseType = broadphaseType; create(); }
/** * Instantiate a PhysicsSpace. Must be invoked on the designated physics * thread. * * @param worldMin the desired minimum coordinates values (not null, * unaffected, default=-10k,-10k,-10k) * @param worldMax the desired minimum coordinates values (not null, * unaffected, default=10k,10k,10k) * @param broadphaseType which broadphase collision-detection algorithm to * use (not null) */ public PhysicsSpace(Vector3f worldMin, Vector3f worldMax, BroadphaseType broadphaseType) { this.worldMin.set(worldMin); this.worldMax.set(worldMax); this.broadphaseType = broadphaseType; create(); }
public PhysicsSpace(Vector3f worldMin, Vector3f worldMax, BroadphaseType broadphaseType) { this.worldMin.set(worldMin); this.worldMax.set(worldMax); this.broadphaseType = broadphaseType; create(); }
public PhysicsSpace(Vector3f worldMin, Vector3f worldMax, BroadphaseType broadphaseType) { this.worldMin.set(worldMin); this.worldMax.set(worldMax); this.broadphaseType = broadphaseType; create(); }
public PhysicsSpace(Vector3f worldMin, Vector3f worldMax, BroadphaseType broadphaseType) { this.worldMin.set(worldMin); this.worldMax.set(worldMax); this.broadphaseType = broadphaseType; create(); }