bound.setCheckPlane(planeId); return FrustumIntersect.Outside; } else if (side == Plane.Side.Positive) {
bound.setCheckPlane(planeId); return FrustumIntersect.Outside; } else if (side == Plane.Side.Positive) {
bound.setCheckPlane(planeId); return FrustumIntersect.Outside; } else if (side == Plane.Side.Positive) {