Structure chanbase = (Structure) actionStructure.getFieldValue("chanbase"); BlenderAction blenderAction = new BlenderAction(actionStructure.getName(), blenderContext.getBlenderKey().getFps()); int lastFrame = 1; for (Structure bActionChannel : actionChannels) {
Structure groups = (Structure) actionStructure.getFieldValue("groups"); BlenderAction blenderAction = new BlenderAction(actionStructure.getName(), blenderContext.getBlenderKey().getFps()); int lastFrame = 1; for (Structure actionGroup : actionGroups) {
int fps = blenderContext.getBlenderKey().getFps(); float lifetime = ((Number) particleSettings.getFieldValue("lifetime")).floatValue() / fps; float randlife = ((Number) particleSettings.getFieldValue("randlife")).floatValue() / fps;