- <init>
Creates a skeleton control.
- getSkeleton
returns the skeleton of this control
- getAttachmentsNode
Access the attachments node of the named bone. If the bone doesn't already have
an attachments node,
- applySkinning
Method to apply skinning transforms to a mesh's buffers
- applySkinningTangents
Specific method for skinning with tangents to avoid cluttering the classic
skinning calculation with
- controlRenderHardware
- findTargets
- getTargets
Enumerate the target meshes of this control.
- resetToBind
- softwareSkinUpdate
Update the mesh according to the given transformation matrices
- switchToHardware
- switchToSoftware