- getName
Returns the name of the bone, set in the constructor.
- getParent
Returns parent bone of this bone, or null if it is a root bone.
- <init>
Creates a new bone with the given name.
- getChildren
Returns all the children bones of this bone.
- getModelSpacePosition
Returns the position of the bone in model space.
- getModelSpaceRotation
Returns the rotation of the bone in model space.
- addChild
Add a new child to this bone. Shouldn't be used by user code. Can corrupt
skeleton.
- getBindPosition
Returns the bind position expressed in local space (relative to the parent
bone). The bind pose tran
- getBindRotation
Returns the bind rotation expressed in local space (relative to the parent
bone). The bind pose tran
- getLocalRotation
Returns the local rotation of the bone, relative to the parent bone.
- setBindTransforms
Sets local bind transform for bone. Call setBindingPose() after all of the
skeleton bones' bind tran
- setUserControl
If enabled, user can control bone transform with setUserTransforms. Animation
transforms are not app