@Override public void integratorLinearSetAcceleration( final float a) { this.acceleration = (float) RangeCheck.checkGreaterDouble( (double) a, "Acceleration", 0.0, "Minimum acceleration"); }
@Override public void integratorLinearTargetSetAcceleration( final double a) { this.target_acceleration = RangeCheck.checkGreaterDouble( a, "Acceleration", 0.0, "Minimum acceleration"); }
@Override public void setRotationHorizontalFactor( final double f) { this.rotate_horizontal_factor = RangeCheck.checkGreaterDouble( f, "Factor", 0.0, "Minimum factor"); }
@Override public void integratorLinearSetAcceleration( final double a) { this.acceleration = RangeCheck.checkGreaterDouble( a, "Acceleration", 0.0, "Minimum acceleration"); }
@Override public void integratorLinearTargetSetAcceleration( final double a) { this.target_acceleration = RangeCheck.checkGreaterDouble( a, "Acceleration", 0.0, "Minimum acceleration"); }
@Override public void setRotationVerticalFactor( final float f) { this.rotate_vertical_factor = (float) RangeCheck.checkGreaterDouble( (double) f, "Factor", 0.0, "Minimum factor"); }
@Override public void integratorLinearTargetSetAcceleration( final float a) { this.target_acceleration = (float) RangeCheck.checkGreaterDouble( (double) a, "Acceleration", 0.0, "Minimum acceleration"); }
@Override public void integratorAngularOrbitHeadingSetAcceleration( final float a) { this.acceleration_heading = (float) RangeCheck.checkGreaterDouble( (double) a, "Acceleration", 0.0, "Minimum acceleration"); }
@Override public void setRotationVerticalFactor( final double f) { this.rotate_vertical_factor = RangeCheck.checkGreaterDouble( f, "Factor", 0.0, "Minimum factor"); }
@Override public void integratorAngularOrbitHeadingSetAcceleration( final double a) { this.acceleration_heading = RangeCheck.checkGreaterDouble( a, "Acceleration", 0.0, "Minimum acceleration"); }
@Override public void integratorAngularSetAccelerationVertical( final double a) { this.acceleration_vertical = (double) RangeCheck.checkGreaterDouble( (double) a, "Acceleration", 0.0, "Minimum acceleration"); }
@Override public void integratorLinearZoomSetAcceleration( final double a) { this.zoom_acceleration = RangeCheck.checkGreaterDouble( a, "Acceleration", 0.0, "Minimum acceleration"); }
@Override public void cameraClampHorizontalEnable( final float min, final float max) { RangeCheck.checkGreaterDouble( (double) max, "Maximum clamp", (double) min, "Minimum clamp"); this.clamp_horizontal = true; this.clamp_horizontal_max = max; this.clamp_horizontal_min = min; }
@Override public void integratorLinearTargetSetAcceleration( final float a) { this.target_acceleration = (float) RangeCheck.checkGreaterDouble( (double) a, "Acceleration", 0.0, "Minimum acceleration"); }
@Override public void integratorLinearZoomSetAcceleration( final float a) { this.zoom_acceleration = (float) RangeCheck.checkGreaterDouble( (double) a, "Acceleration", 0.0, "Minimum acceleration"); }
@Override public void integratorLinearZoomSetAcceleration( final float a) { this.zoom_acceleration = (float) RangeCheck.checkGreaterDouble( (double) a, "Acceleration", 0.0, "Minimum acceleration"); }
@Override public void cameraClampInclineEnable( final float min, final float max) { RangeCheck.checkGreaterDouble( (double) max, "Maximum clamp", (double) min, "Minimum clamp"); this.clamp_incline = true; this.clamp_incline_max = max; this.clamp_incline_min = min; }
@Override public void integratorLinearZoomSetAcceleration( final double a) { this.zoom_acceleration = RangeCheck.checkGreaterDouble( a, "Acceleration", 0.0, "Minimum acceleration"); }
@Override public void integratorAngularOrbitInclineSetAcceleration( final float a) { this.acceleration_incline = (float) RangeCheck.checkGreaterDouble( (double) a, "Acceleration", 0.0, "Minimum acceleration"); }
/** * Set the aspect ratio. The given value must be {@code > 0.0}. * * @param r The new ratio */ public void setAspectRatio(final float r) { RangeCheck.checkGreaterDouble( (double) r, "Aspect ratio", 0.0, "Minimum ratio"); this.aspect = r; this.update(); }