public static Uint8Array createUint8Array(int[] array) { return JsUtils.createUint8Array(toJsArray(array)); } }
public static Uint8Array createUint8Array(int[] array) { return JsUtils.createUint8Array(toJsArray(array)); } }
public static Uint8Array createUint8Array(int[] array) { return JsUtils.createUint8Array(toJsArray(array)); } }
private final native void uniform2fv(WebGLUniformLocation location, JavaScriptObject v) /*-{ this.uniform2fv(location, v); }-*/;
private final native void uniformMatrix4fv(WebGLUniformLocation location, boolean transpose, JavaScriptObject value) /*-{ this.uniformMatrix4fv(location, transpose, value); }-*/;
public static Uint16Array createUint16Array(int[] array) { return JsUtils.createUint16Array(toJsArray(array)); }
private final native void uniform1iv(WebGLUniformLocation location, JavaScriptObject v) /*-{ this.uniform1iv(location, v); }-*/;
private final native void vertexAttrib3fv(int indx, JavaScriptObject values) /*-{ this.vertexAttrib3fv(indx, values); }-*/;
private final native void uniform3fv(WebGLUniformLocation location, JavaScriptObject v) /*-{ this.uniform3fv(location, v); }-*/;
private final native void uniformMatrix2fv(WebGLUniformLocation location, boolean transpose, JavaScriptObject value) /*-{ this.uniformMatrix2fv(location, transpose, value); }-*/;
private final native void vertexAttrib1fv(int indx, JavaScriptObject values) /*-{ this.vertexAttrib1fv(indx, values); }-*/;
private final native void vertexAttrib2fv(int indx, JavaScriptObject values) /*-{ this.vertexAttrib2fv(indx, values); }-*/;
private final native void uniform2iv(WebGLUniformLocation location, JavaScriptObject v) /*-{ this.uniform2iv(location, v); }-*/;
private final native void uniformMatrix2fv(WebGLUniformLocation location, boolean transpose, JavaScriptObject value) /*-{ this.uniformMatrix2fv(location, transpose, value); }-*/;
public static Int32Array createInt32Array(int[] array) { return JsUtils.createInt32Array(toJsArray(array)); }
public static Float32Array createFloat32Array(float[] array) { return JsUtils.createFloat32Array(toJsArray(array)); }
private final native void uniform1fv(WebGLUniformLocation location, JavaScriptObject v) /*-{ this.uniform1fv(location, v); }-*/;
private final native void uniform2fv(WebGLUniformLocation location, JavaScriptObject v) /*-{ this.uniform2fv(location, v); }-*/;
private final native void uniform2iv(WebGLUniformLocation location, JavaScriptObject v) /*-{ this.uniform2iv(location, v); }-*/;
private final native void vertexAttrib1fv(int indx, JavaScriptObject values) /*-{ this.vertexAttrib1fv(indx, values); }-*/;