@Override public void handleEvent(Event e) { if (clock.getCurrentTime() == 0) { dispatchSetupEvents(); } if (sc.endOfScenario) { clock.stop(); } } }, Clock.ClockEventType.STARTED);
@Override public void handleEvent(Event e) { if (clock.getCurrentTime() == 0) { dispatchSetupEvents(); } if (sc.endOfScenario) { clock.stop(); } } }, Clock.ClockEventType.STARTED);