- getEventAPI
- handle
Handle the specified trigger.
- stateIs
Convenience method for checking whether the current state is the same as the
specified state.
- create
Create a new StateMachine instance with the specified initial state. This method
returns a reference
- getCurrentState
- getStateOfType
Looks up a state of the specified (sub)type if it exists. If there exist
multiple the first encounte
- getStates
- isSupported
Returns true if the current state supports the trigger.
- stateIsOneOf
Convenience method for checking whether the current state is one of the
specified states.
- changeState
Perform a state change if possible.