private void showGroup(Group group) { groupError.setVisible(false); groupChecking.setVisible(false); groupUpdateDetails.setVisible(false); groupUpToDate.setVisible(false); group.setVisible(true); }
public void setVisible (boolean visible) { super.setVisible(visible); if(isHidden)return; game.var3dListener.linkNativeTextField(this,Method.setVisible); }
@LmlAction("onRecursiveChecked") void onRecursiveChecked() { boolean checked = chbRecursive.isChecked(); inputFile.setRecursive(checked); flattenPathContainer.setVisible(checked); }
@Override public boolean keyDown(int keycode) { if(keycode == Input.Keys.UP){ field.setText(cursor(-1)); int cursor = field.getText().length(); field.setCursorPosition(cursor < 0 ? 0 : cursor); } if(keycode == Input.Keys.DOWN) { field.setText(cursor(1)); int cursor = field.getText().length(); field.setCursorPosition(cursor < 0 ? 0 : cursor); } if(keycode == Input.Keys.ESCAPE){ console.setVisible(false); buuleable(true); } return super.keyDown(keycode); }
private void updateGroupProperties( ExternalGroupModel model, Group group){ group.setName( model.getName()); model.setWidth( group.getWidth()); model.setHeight( group.getHeight()); // For example .. <FriendsPanel > in top xml and its implementation's root group (FriendsPanel.xml file's) // should both be visible=true in order to set whole group visible, if at least one of them set to false // whole group will be invisible. group.setVisible(model.isVisible() && group.isVisible()); Vector2 screenPos; if (model.getScreenAlignmentSupport() == null) { screenPos = calculateScreenPosition(model.getScreenAlignment(), model); } else { screenPos = calculateScreenPosition(model.getScreenAlignment(), model.getScreenAlignmentSupport(), model); } if (screenPos != null) { group.setPosition(screenPos.x, screenPos.y); } else { float positionMultiplier = resolutionHelper.getPositionMultiplier(); group.setPosition(model.getX() * positionMultiplier, model.getY() * positionMultiplier); } setScaleProperty(model, group); } }
console.setVisible(false); .click(() -> { buuleable(false); console.setVisible(true); }); console.setVisible(false); buuleable(true); });