/** Converts coordinates for this actor to those of a parent actor. The ascendant does not need to be a direct parent. */ public Vector2 localToAscendantCoordinates (Actor ascendant, Vector2 localCoords) { Actor actor = this; do { actor.localToParentCoordinates(localCoords); actor = actor.parent; if (actor == ascendant) break; } while (actor != null); return localCoords; }
/** Converts coordinates for this actor to those of a parent actor. The ascendant does not need to be a direct parent. */ public Vector2 localToAscendantCoordinates (Actor ascendant, Vector2 localCoords) { Actor actor = this; do { actor.localToParentCoordinates(localCoords); actor = actor.parent; if (actor == ascendant) break; } while (actor != null); return localCoords; }
/** Converts coordinates for this actor to those of a parent actor. The ascendant does not need to be a direct parent. */ public Vector2 localToAscendantCoordinates (Actor ascendant, Vector2 localCoords) { Actor actor = this; do { actor.localToParentCoordinates(localCoords); actor = actor.parent; if (actor == ascendant) break; } while (actor != null); return localCoords; }
public static float absoluteX(Actor actor){ float val = 0; val += actor.getX(); Actor parent = actor; while(true){ Actor _p = parent.getParent(); if(_p == null) break; val += parent.localToParentCoordinates(new Vector2(0,0)).x; parent = _p; } return val; }
public static float absoluteY(Actor actor){ float val = 0; val += actor.getY(); Actor parent = actor; while(true){ Actor _p = parent.getParent(); if(_p == null) break; val += parent.localToParentCoordinates(new Vector2(parent.getX(),parent.getY())).y; parent = parent.getParent(); } return val; }