- act
Updates the action based on time. Typically this is called each frame by
Actor#act(float).
- reset
Resets the optional state of this action to as if it were newly created,
allowing the action to be p
- restart
Sets the state of the action so it can be run again.
- setTarget
Sets the actor this action will manipulate. If no target actor is set,
#setActor(Actor) will set the
- getActor
- setActor
Sets the actor this action is attached to. This also sets the #setTarget(Actor)
actor if it is null.
- setPool
Sets the pool that the action will be returned to when removed from the actor.
- toString
- finish