/** @return the angle in degrees of this vector (point) relative to the given vector. Angles are towards the positive y-axis * (typically counter-clockwise.) between -180 and +180 */ public float angle (Vector2 reference) { return (float)Math.atan2(crs(reference), dot(reference)) * MathUtils.radiansToDegrees; }
/** @return the angle in degrees of this vector (point) relative to the given vector. Angles are towards the positive y-axis * (typically counter-clockwise.) between -180 and +180 */ public float angle (Vector2 reference) { return (float)Math.atan2(crs(reference), dot(reference)) * MathUtils.radiansToDegrees; }
/** @return the angle in radians of this vector (point) relative to the given vector. Angles are towards the positive y-axis. * (typically counter-clockwise.) */ public float angleRad (Vector2 reference) { return (float)Math.atan2(crs(reference), dot(reference)); }
/** @return the angle in radians of this vector (point) relative to the given vector. Angles are towards the positive y-axis. * (typically counter-clockwise.) */ public float angleRad (Vector2 reference) { return (float)Math.atan2(crs(reference), dot(reference)); }
/** @return the angle in radians of this vector (point) relative to the given vector. Angles are towards the positive y-axis. * (typically counter-clockwise.) */ public float angleRad (Vector2 reference) { return (float)Math.atan2(crs(reference), dot(reference)); }
/** @return the angle in degrees of this vector (point) relative to the given vector. Angles are towards the positive y-axis * (typically counter-clockwise.) between -180 and +180 */ public float angle (Vector2 reference) { return (float)Math.atan2(crs(reference), dot(reference)) * MathUtils.radiansToDegrees; }
/** @return the angle in radians of this vector (point) relative to the given vector. Angles are towards the positive y-axis. * (typically counter-clockwise.) */ public float angleRad (Vector2 reference) { return (float)Math.atan2(crs(reference), dot(reference)); }
/** @return the angle in degrees of this vector (point) relative to the given vector. Angles are towards the positive y-axis * (typically counter-clockwise.) between -180 and +180 */ public float angle (Vector2 reference) { return (float)Math.atan2(crs(reference), dot(reference)) * MathUtils.radiansToDegrees; }
e2.sub(s); float D = e1.crs(e2);
boolean isRight = tmp.crs(listenerDir) > 0.0f; float pan = 0.0f;