- <init>
Constructor, sets the quaternion from the given axis vector and the angle around
that axis in degree
- set
Sets the quaternion components from the given axis and angle around that axis.
- setEulerAngles
Sets the quaternion to the given euler angles in degrees.
- conjugate
Conjugate the quaternion.
- idt
Sets the quaternion to an identity Quaternion
- setFromAxis
Sets the quaternion components from the given axis and angle around that axis.
- setFromMatrix
Sets the Quaternion from the given matrix, optionally removing any scaling.
- slerp
Spherical linearly interpolates multiple quaternions by the given weights and
stores the result in t
- toMatrix
Fills a 4x4 matrix with the rotation matrix represented by this quaternion.
- mul
Multiplies this quaternion with another one in the form of this = this * other
- mulLeft
Multiplies this quaternion with another one in the form of this = other * this
- setEulerAnglesRad
Sets the quaternion to the given euler angles in radians.