boolean flipDiagonally = ((id & FLAG_FLIP_DIAGONALLY) != 0); TiledMapTile tile = tilesets.getTile(id & ~MASK_CLEAR); if (tile != null) { Cell cell = createTileLayerCell(flipHorizontally, flipVertically, flipDiagonally);
boolean flipDiagonally = ((id & FLAG_FLIP_DIAGONALLY) != 0); TiledMapTile tile = tilesets.getTile(id & ~MASK_CLEAR); if (tile != null) { Cell cell = createTileLayerCell(flipHorizontally, flipVertically, flipDiagonally);
boolean flipVertically = ((id & FLAG_FLIP_VERTICALLY) != 0); TiledMapTile tile = map.getTileSets().getTile(id & ~MASK_CLEAR); TiledMapTileMapObject tiledMapTileMapObject = new TiledMapTileMapObject(tile, flipHorizontally, flipVertically); TextureRegion textureRegion = tiledMapTileMapObject.getTextureRegion();
boolean flipVertically = ((id & FLAG_FLIP_VERTICALLY) != 0); TiledMapTile tile = map.getTileSets().getTile(id & ~MASK_CLEAR); TiledMapTileMapObject tiledMapTileMapObject = new TiledMapTileMapObject(tile, flipHorizontally, flipVertically); TextureRegion textureRegion = tiledMapTileMapObject.getTextureRegion();
boolean flipDiagonally = ((id & FLAG_FLIP_DIAGONALLY) != 0); TiledMapTile tile = tilesets.getTile(id & ~MASK_CLEAR); if (tile != null) { Cell cell = createTileLayerCell(flipHorizontally, flipVertically, flipDiagonally);
boolean flipVertically = ((id & FLAG_FLIP_VERTICALLY) != 0); TiledMapTile tile = map.getTileSets().getTile(id & ~MASK_CLEAR); TiledMapTileMapObject tiledMapTileMapObject = new TiledMapTileMapObject(tile, flipHorizontally, flipVertically); TextureRegion textureRegion = tiledMapTileMapObject.getTextureRegion();
boolean flipDiagonally = ((id & FLAG_FLIP_DIAGONALLY) != 0); TiledMapTile tile = tilesets.getTile(id & ~MASK_CLEAR); if (tile != null) { Cell cell = createTileLayerCell(flipHorizontally, flipVertically, flipDiagonally);