public TextureDescriptor (final T texture, final Texture.TextureFilter minFilter, final Texture.TextureFilter magFilter, final Texture.TextureWrap uWrap, final Texture.TextureWrap vWrap) { set(texture, minFilter, magFilter, uWrap, vWrap); }
public <T extends Cubemap> CubemapAttribute (final long type, final TextureDescriptor<T> textureDescription) { this(type); this.textureDescription.set(textureDescription); }
public <T extends Texture> TextureAttribute (final long type, final TextureDescriptor<T> textureDescription) { this(type); this.textureDescription.set(textureDescription); }
public <T extends Cubemap> CubemapAttribute (final long type, final TextureDescriptor<T> textureDescription) { this(type); this.textureDescription.set(textureDescription); }
public <T extends Texture> TextureAttribute (final long type, final TextureDescriptor<T> textureDescription) { this(type); this.textureDescription.set(textureDescription); }
public TextureDescriptor (final T texture, final Texture.TextureFilter minFilter, final Texture.TextureFilter magFilter, final Texture.TextureWrap uWrap, final Texture.TextureWrap vWrap) { set(texture, minFilter, magFilter, uWrap, vWrap); }
@Override public final int bind (final GLTexture texture) { tempDesc.set(texture, null, null, null, null); return bindTexture(tempDesc, false); }
@Override public final int bind (final GLTexture texture) { tempDesc.set(texture, null, null, null, null); return bindTexture(tempDesc, false); }
public <T extends Cubemap> CubemapAttribute (final long type, final TextureDescriptor<T> textureDescription) { this(type); this.textureDescription.set(textureDescription); }
public TextureDescriptor (final T texture, final Texture.TextureFilter minFilter, final Texture.TextureFilter magFilter, final Texture.TextureWrap uWrap, final Texture.TextureWrap vWrap) { set(texture, minFilter, magFilter, uWrap, vWrap); }
public <T extends Texture> TextureAttribute (final long type, final TextureDescriptor<T> textureDescription) { this(type); this.textureDescription.set(textureDescription); }
public void setDepthMap(Texture tex) { this.td.set(tex, TextureFilter.Nearest, TextureFilter.Nearest, TextureWrap.ClampToEdge, TextureWrap.ClampToEdge); }
@Override public final int bind (final GLTexture texture) { tempDesc.set(texture, null, null, null, null); return bindTexture(tempDesc, false); }