public SpawnShapeValue () { xOffsetValue = new RangedNumericValue(); yOffsetValue = new RangedNumericValue(); zOffsetValue = new RangedNumericValue(); }
public SpawnShapeValue () { xOffsetValue = new RangedNumericValue(); yOffsetValue = new RangedNumericValue(); zOffsetValue = new RangedNumericValue(); }
public RegularEmitter () { delayValue = new RangedNumericValue(); durationValue = new RangedNumericValue(); lifeOffsetValue = new ScaledNumericValue(); lifeValue = new ScaledNumericValue(); emissionValue = new ScaledNumericValue(); durationValue.setActive(true); emissionValue.setActive(true); lifeValue.setActive(true); continuous = true; emissionMode = EmissionMode.Enabled; }
public RegularEmitter () { delayValue = new RangedNumericValue(); durationValue = new RangedNumericValue(); lifeOffsetValue = new ScaledNumericValue(); lifeValue = new ScaledNumericValue(); emissionValue = new ScaledNumericValue(); durationValue.setActive(true); emissionValue.setActive(true); lifeValue.setActive(true); continuous = true; emissionMode = EmissionMode.Enabled; }
public SpawnShapeValue () { xOffsetValue = new RangedNumericValue(); yOffsetValue = new RangedNumericValue(); zOffsetValue = new RangedNumericValue(); }
public RegularEmitter () { delayValue = new RangedNumericValue(); durationValue = new RangedNumericValue(); lifeOffsetValue = new ScaledNumericValue(); lifeValue = new ScaledNumericValue(); emissionValue = new ScaledNumericValue(); durationValue.setActive(true); emissionValue.setActive(true); lifeValue.setActive(true); continuous = true; emissionMode = EmissionMode.Enabled; }