@Override public Array<AssetDescriptor> getDependencies (String fileName, FileHandle file, ParticleEffectLoadParameter parameter) { Json json = new Json(); ResourceData<ParticleEffect> data = json.fromJson(ResourceData.class, file); Array<AssetData> assets = null; synchronized (items) { ObjectMap.Entry<String, ResourceData<ParticleEffect>> entry = new ObjectMap.Entry<String, ResourceData<ParticleEffect>>(); entry.key = fileName; entry.value = data; items.add(entry); assets = data.getAssets(); } Array<AssetDescriptor> descriptors = new Array<AssetDescriptor>(); for (AssetData<?> assetData : assets) { // If the asset doesn't exist try to load it from loading effect directory if (!resolve(assetData.filename).exists()) { assetData.filename = file.parent().child(Gdx.files.internal(assetData.filename).name()).path(); } if (assetData.type == ParticleEffect.class) { descriptors.add(new AssetDescriptor(assetData.filename, assetData.type, parameter)); } else descriptors.add(new AssetDescriptor(assetData.filename, assetData.type)); } return descriptors; }
@Override public Array<AssetDescriptor> getDependencies (String fileName, FileHandle file, ParticleEffectLoadParameter parameter) { Json json = new Json(); ResourceData<ParticleEffect> data = json.fromJson(ResourceData.class, file); Array<AssetData> assets = null; synchronized (items) { ObjectMap.Entry<String, ResourceData<ParticleEffect>> entry = new ObjectMap.Entry<String, ResourceData<ParticleEffect>>(); entry.key = fileName; entry.value = data; items.add(entry); assets = data.getAssets(); } Array<AssetDescriptor> descriptors = new Array<AssetDescriptor>(); for (AssetData<?> assetData : assets) { // If the asset doesn't exist try to load it from loading effect directory if (!resolve(assetData.filename).exists()) { assetData.filename = file.parent().child(Gdx.files.internal(assetData.filename).name()).path(); } if (assetData.type == ParticleEffect.class) { descriptors.add(new AssetDescriptor(assetData.filename, assetData.type, parameter)); } else descriptors.add(new AssetDescriptor(assetData.filename, assetData.type)); } return descriptors; }
@Override public Array<AssetDescriptor> getDependencies (String fileName, FileHandle file, ParticleEffectLoadParameter parameter) { Json json = new Json(); ResourceData<ParticleEffect> data = json.fromJson(ResourceData.class, file); Array<AssetData> assets = null; synchronized (items) { ObjectMap.Entry<String, ResourceData<ParticleEffect>> entry = new ObjectMap.Entry<String, ResourceData<ParticleEffect>>(); entry.key = fileName; entry.value = data; items.add(entry); assets = data.getAssets(); } Array<AssetDescriptor> descriptors = new Array<AssetDescriptor>(); for (AssetData<?> assetData : assets) { // If the asset doesn't exist try to load it from loading effect directory if (!resolve(assetData.filename).exists()) { assetData.filename = file.parent().child(Gdx.files.internal(assetData.filename).name()).path(); } if (assetData.type == ParticleEffect.class) { descriptors.add(new AssetDescriptor(assetData.filename, assetData.type, parameter)); } else descriptors.add(new AssetDescriptor(assetData.filename, assetData.type)); } return descriptors; }