set(u_shadowMapProjViewTrans, lights.shadowMap.getProjViewTrans()); set(u_shadowTexture, lights.shadowMap.getDepthMap()); set(u_shadowPCFOffset, 1.f / (2f * lights.shadowMap.getDepthMap().texture.getWidth()));
set(u_shadowMapProjViewTrans, lights.shadowMap.getProjViewTrans()); set(u_shadowTexture, lights.shadowMap.getDepthMap()); set(u_shadowPCFOffset, 1.f / (2f * lights.shadowMap.getDepthMap().texture.getWidth()));
set(u_shadowMapProjViewTrans, lights.shadowMap.getProjViewTrans()); set(u_shadowTexture, lights.shadowMap.getDepthMap()); set(u_shadowPCFOffset, 1.f / (2f * lights.shadowMap.getDepthMap().texture.getWidth()));