- process
Process system. Does nothing if #checkProcessing() is false or the system is
disabled.
- setWorld
Set the world this system works on.
- begin
Called before system processing begins.Nota Bene: Any entities created in this method won't become a
- checkProcessing
Does the system desire processing. Useful when the system is enabled, but only
occasionally needs to
- end
Called after the systems has finished processing.
- initialize
Override to implement code that gets executed when systems are initialized. Note
that artemis native
- processSystem
Process the system.
- setEnabled
Enabled systems run during #process(). This only affects processing, and does
not affect events or s