break; case AxialX: rotateAxial(Vector3.UNIT_X); break; case AxialY: rotateAxial(Vector3.UNIT_Y); break; case AxialZ: rotateAxial(Vector3.UNIT_Z); break; case None:
break; case AxialY: rotateAxial(new Vector3(Vector3.UNIT_Y)); break; case AxialZ: rotateAxial(new Vector3(Vector3.UNIT_Z)); break;