@Override public void invalidate() { super.invalidate(); depthTest = false; writable = false; depthFunc = -1; } }
@Override public void invalidate() { super.invalidate(); boundTexture = -1; lodBias = 0; } }
@Override public void invalidate() { super.invalidate(); reference = null; } }
@Override public void invalidate() { super.invalidate(); enabled = false; face = -1; windOrder = null; } }
@Override public void invalidate() { super.invalidate(); reference = null; } }
@Override public void invalidate() { super.invalidate(); smoothed = false; stippled = false; smoothHint = -1; width = -1; } }
@Override public void invalidate() { super.invalidate(); frontMode = -1; backMode = -1; } }
@Override public void invalidate() { super.invalidate(); red = green = blue = alpha = true; } }
@Override public void invalidate() { super.invalidate(); red = green = blue = alpha = true; } }
@Override public void invalidate() { super.invalidate(); depthTest = false; writable = false; depthFunc = -1; } }
@Override public void invalidate() { super.invalidate(); smoothed = false; stippled = false; smoothHint = -1; width = -1; stippleFactor = -1; stipplePattern = -1; } }
@Override public void invalidate() { super.invalidate(); reference = null; shaderId = -1; enabledAttributes.clear(); } }
@Override public void invalidate() { super.invalidate(); Arrays.fill(planeEnabled, false); } }
@Override public void invalidate() { super.invalidate(); enabled = false; factor = 0; units = 0; enabledOffsets.clear(); } }
@Override public void invalidate() { super.invalidate(); enabled = false; factor = 0; units = 0; enabledOffsets.clear(); } }
@Override public void invalidate() { super.invalidate(); wrapS = wrapT = wrapR = 0; magFilter = minFilter = 0; depthTextureCompareFunc = depthTextureCompareMode = 0; anisoLevel = -1; borderColor.set(-1, -1, -1, -1); } }
@Override public void invalidate() { super.invalidate(); enabled = false; fogStart = -1; fogEnd = -1; density = -1; fogMode = -1; fogHint = -1; fogColor.set(0, 0, 0, -1); source = null; } }
@Override public void invalidate() { super.invalidate(); currentUnit = -1; hint = -1; final Collection<TextureRecord> texs = textures.values(); for (final TextureRecord tr : texs) { tr.invalidate(); } for (int i = 0; i < units.length; i++) { units[i].invalidate(); } }
public void invalidateStates() { for (final RenderState.StateType type : RenderState.StateType.values()) { _stateRecords.get(type).invalidate(); } _lineRecord.invalidate(); _rendererRecord.invalidate(); clearCurrentStates(); }
public void invalidateStates() { for (final RenderState.StateType type : RenderState.StateType.values()) { _stateRecords.get(type).invalidate(); } _lineRecord.invalidate(); _rendererRecord.invalidate(); clearCurrentStates(); }