public DisplaySettings resizedCopy(final int width, final int height) { return new DisplaySettings(width, height, _colorDepth, _frequency, _alphaBits, _depthBits, _stencilBits, _samples, _fullScreen, _stereo, _shareContext); } }
public TextureRenderer createTextureRenderer(final int width, final int height, final int depthBits, final int samples, final Renderer renderer, final ContextCapabilities caps) { return createTextureRenderer(new DisplaySettings(width, height, depthBits, samples), false, renderer, caps); }
public TextureRenderer createTextureRenderer(final int width, final int height, final int depthBits, final int samples, final Renderer renderer, final ContextCapabilities caps) { return createTextureRenderer(new DisplaySettings(width, height, depthBits, samples), false, renderer, caps); }
@MainThread private void privateInit() { // tell our parent to lay us out so we have the right starting size. getParent().layout(); final Rectangle size = getClientArea(); setCurrent(); final DisplaySettings settings = new DisplaySettings(Math.max(size.width, 1), Math.max(size.height, 1), 0, 0, _passedGLData.alphaSize, _passedGLData.depthSize, _passedGLData.stencilSize, _passedGLData.samples, false, _passedGLData.stereo); _canvasRenderer.init(settings, false); // false - do not do back buffer swap, swt will do that. _inited = true; }
@MainThread private void privateInit() { // tell our parent to lay us out so we have the right starting size. getParent().layout(); final Point size = getSize(); setCurrent(); final DisplaySettings settings = new DisplaySettings(Math.max(size.x, 1), Math.max(size.y, 1), 0, 0, _passedGLData.alphaSize, _passedGLData.depthSize, _passedGLData.stencilSize, _passedGLData.samples, false, _passedGLData.stereo); _canvasRenderer.init(settings, false); // false - do not do back buffer swap, swt will do that. _inited = true; }
final DisplaySettings settings = new DisplaySettings(cam.getWidth() / renderScale, cam.getHeight() / renderScale, 24, 0, 0, 8, 0, 0, false, false); tRenderer = TextureRendererFactory.INSTANCE.createTextureRenderer(settings, false, r, ContextManager
final DisplaySettings settings = new DisplaySettings(cam.getWidth(), cam.getHeight(), 24, 0, 0, 8, 0, 0, false, false); fullTRenderer = TextureRendererFactory.INSTANCE.createTextureRenderer(settings, false, r,