public void init() { // TODO: this can lead to problems with canvases and updaters added after init() has been called once... for (final Canvas canvas : _canvases) { canvas.init(); } for (final Updater updater : _updaters) { updater.init(); } }
public void init() { // TODO: this can lead to problems with canvases and updaters added after init() has been called once... for (final Canvas canvas : _canvases) { canvas.init(); } for (final Updater updater : _updaters) { updater.init(); } }