AssetSet jniSet = new AssetSet(BuilderConstants.MAIN); jniSet.addSources(mainJniLibsDirs); jniSets.add(jniSet); jniSet = new AssetSet(mFlavors.get(n).getName()); jniSet.addSources(flavorJniDirs); jniSets.add(jniSet); jniSet = new AssetSet(getFlavorName()); jniSet.addSources(variantJniDirs); jniSets.add(jniSet); jniSet = new AssetSet(mBuildType.getName()); jniSet.addSources(typeJniDirs); jniSets.add(jniSet); jniSet = new AssetSet(getFullName()); jniSet.addSources(variantJniDirs); jniSets.add(jniSet);
AssetSet shaderSet = new AssetSet(BuilderConstants.MAIN); shaderSet.addSources(mainShaderDirs); shaderSets.add(shaderSet); shaderSet = new AssetSet(mFlavors.get(n).getName()); shaderSet.addSources(flavorJniDirs); shaderSets.add(shaderSet); shaderSet = new AssetSet(getFlavorName()); shaderSet.addSources(variantJniDirs); shaderSets.add(shaderSet); shaderSet = new AssetSet(mBuildType.getName()); shaderSet.addSources(typeJniDirs); shaderSets.add(shaderSet); shaderSet = new AssetSet(getFullName()); shaderSet.addSources(variantJniDirs); shaderSets.add(shaderSet);
File assetFolder = dependency.getAssetsFolder(); if (assetFolder.isDirectory()) { AssetSet assetSet = new AssetSet(dependency.getFolder().getName()); assetSet.addSource(assetFolder); assetSets.add(assetSet); AssetSet assetSet = new AssetSet(BuilderConstants.MAIN); assetSet.addSources(mainResDirs); if (!generatedResFolders.isEmpty()) { assetSet = new AssetSet(mFlavors.get(n).getName()); assetSet.addSources(flavorResDirs); assetSets.add(assetSet); assetSet = new AssetSet(getFlavorName()); assetSet.addSources(variantResDirs); assetSets.add(assetSet); assetSet = new AssetSet(mBuildType.getName()); assetSet.addSources(typeResDirs); assetSets.add(assetSet); assetSet = new AssetSet(getFullName()); assetSet.addSources(variantResDirs); assetSets.add(assetSet);
File assetFolder = dependency.getAssetsFolder(); if (assetFolder.isDirectory()) { AssetSet assetSet = new AssetSet(dependency.getExtractedFolder().getName()); assetSet.addSource(assetFolder); assetSets.add(assetSet); AssetSet assetSet = new AssetSet(BuilderConstants.MAIN); assetSet.addSources(mainResDirs); if (!generatedAssetFolders.isEmpty()) { assetSet = new AssetSet(mFlavors.get(n).getName()); assetSet.addSources(flavorResDirs); assetSets.add(assetSet); assetSet = new AssetSet(getFlavorName()); assetSet.addSources(variantResDirs); assetSets.add(assetSet); assetSet = new AssetSet(mBuildType.getName()); assetSet.addSources(typeResDirs); assetSets.add(assetSet); assetSet = new AssetSet(getFullName()); assetSet.addSources(variantResDirs); assetSets.add(assetSet);