@Override public void drawBackground(int mouseX, int mouseY, float gameTicks) { drawModalRect(posX - 1, posY - 1, posX + sizeX + 1, posY + sizeY + 1, borderColor); drawModalRect(posX, posY, posX + sizeX, posY + sizeY, backgroundColor); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); }