@Override public void drawBackground(int mouseX, int mouseY, float gameTicks) { if (drawTank) { RenderHelper.bindTexture(texture); if (isThin) { drawTexturedModalRect(posX - 1, posY - 1, 0, 0, sizeX, sizeY + 2); drawTexturedModalRect(posX - 1 + sizeX, posY - 1, sizeX, 0, 2, sizeY + 2); } else { drawTexturedModalRect(posX - 1, posY - 1, 0, 0, sizeX + 2, sizeY + 2); } } drawFluid(); RenderHelper.bindTexture(texture); drawTexturedModalRect(posX, posY, 32 + gaugeType * 16 + (isThin ? 3 : 0), 1, sizeX, sizeY); }