@Override
public void drawBackground(int mouseX, int mouseY, float gameTicks) {
RenderHelper.bindTexture(texture);
if (background) {
drawTexturedModalRect(posX, posY, 0, 0, sizeX, sizeY);
}
switch (mode) {
case 0:
drawTexturedModalRect(posX, posY + sizeY - quantity, sizeX, sizeY - quantity, sizeX, quantity);
return;
case 1:
drawTexturedModalRect(posX, posY, sizeX, 0, quantity, sizeY);
return;
case 2:
drawTexturedModalRect(posX + sizeX - quantity, posY, sizeX + sizeX - quantity, 0, quantity, sizeY);
}
}