@Override public void drawBackground(int mouseX, int mouseY, float gameTicks) { bindTexture(mouseX, mouseY); drawTexturedModalRect(posX, posY, 0, 0, sizeX / 2, sizeY / 2); drawTexturedModalRect(posX, posY + sizeY / 2, 0, 256 - sizeY / 2, sizeX / 2, sizeY / 2); drawTexturedModalRect(posX + sizeX / 2, posY, 256 - sizeX / 2, 0, sizeX / 2, sizeY / 2); drawTexturedModalRect(posX + sizeX / 2, posY + sizeY / 2, 256 - sizeX / 2, 256 - sizeY / 2, sizeX / 2, sizeY / 2); }