private void activate() { switch (mState) { case BuildTower: mView.showHint(R.string.tutorial_build_tower, true); break; case Credits: mView.showHint(R.string.tutorial_credits, false); break; case TowerOptions1: mView.showHint(R.string.tutorial_tower_options_1, false); break; case TowerOptions2: mView.showHint(R.string.tutorial_tower_options_2, false); break; case TowerOptions3: mView.showHint(R.string.tutorial_tower_options_3, false); break; case TowerOptions4: mView.showHint(R.string.tutorial_tower_options_4, false); break; case TowerOptions5: mView.showHint(R.string.tutorial_next_wave, false); break; case Enemies: mView.showHint(R.string.tutorial_enemies, false); break; case Finish: mView.showHint(R.string.tutorial_finish, false); break; default: