/** * Sets {@code currentLimit} to (current position) + {@code byteLimit}. This * is called when descending into a length-delimited embedded message. * * <p>Note that {@code pushLimit()} does NOT affect how many bytes the * {@code CodedInputStream} reads from an underlying {@code InputStream} when * refreshing its buffer. If you need to prevent reading past a certain * point in the underlying {@code InputStream} (e.g. because you expect it to * contain more data after the end of the message which you need to handle * differently) then you must place a wrapper around your {@code InputStream} * which limits the amount of data that can be read from it. * * @return the old limit. */ public int pushLimit(int byteLimit) throws InvalidProtocolBufferException { if (byteLimit < 0) { throw InvalidProtocolBufferException.negativeSize(); } byteLimit += totalBytesRetired + bufferPos; final int oldLimit = currentLimit; if (byteLimit > oldLimit) { throw InvalidProtocolBufferException.truncatedMessage(); } currentLimit = byteLimit; recomputeBufferSizeAfterLimit(); return oldLimit; }
/** * Sets {@code currentLimit} to (current position) + {@code byteLimit}. This * is called when descending into a length-delimited embedded message. * * <p>Note that {@code pushLimit()} does NOT affect how many bytes the * {@code CodedInputStream} reads from an underlying {@code InputStream} when * refreshing its buffer. If you need to prevent reading past a certain * point in the underlying {@code InputStream} (e.g. because you expect it to * contain more data after the end of the message which you need to handle * differently) then you must place a wrapper around your {@code InputStream} * which limits the amount of data that can be read from it. * * @return the old limit. */ public int pushLimit(int byteLimit) throws InvalidProtocolBufferException { if (byteLimit < 0) { throw InvalidProtocolBufferException.negativeSize(); } byteLimit += totalBytesRetired + bufferPos; final int oldLimit = currentLimit; if (byteLimit > oldLimit) { throw InvalidProtocolBufferException.truncatedMessage(); } currentLimit = byteLimit; recomputeBufferSizeAfterLimit(); return oldLimit; }
/** * Sets {@code currentLimit} to (current position) + {@code byteLimit}. This * is called when descending into a length-delimited embedded message. * * <p>Note that {@code pushLimit()} does NOT affect how many bytes the * {@code CodedInputStream} reads from an underlying {@code InputStream} when * refreshing its buffer. If you need to prevent reading past a certain * point in the underlying {@code InputStream} (e.g. because you expect it to * contain more data after the end of the message which you need to handle * differently) then you must place a wrapper around your {@code InputStream} * which limits the amount of data that can be read from it. * * @return the old limit. */ public int pushLimit(int byteLimit) throws InvalidProtocolBufferException { if (byteLimit < 0) { throw InvalidProtocolBufferException.negativeSize(); } byteLimit += totalBytesRetired + bufferPos; final int oldLimit = currentLimit; if (byteLimit > oldLimit) { throw InvalidProtocolBufferException.truncatedMessage(); } currentLimit = byteLimit; recomputeBufferSizeAfterLimit(); return oldLimit; }
throw InvalidProtocolBufferException.negativeSize();
throw InvalidProtocolBufferException.negativeSize();
throw InvalidProtocolBufferException.negativeSize();
throw InvalidProtocolBufferException.negativeSize();
throw InvalidProtocolBufferException.negativeSize();
throw InvalidProtocolBufferException.negativeSize();