public SCNSceneSourceOptions setAnimationImportPolicy(SCNSceneSourceAnimationImportPolicy animationImportPolicy) { set(Keys.AnimationImportPolicy(), animationImportPolicy.value()); return this; } /*</methods>*/
public SCNSceneSourceOptions setAssetDirectoryURLs(NSArray<NSURL> assetDirectoryURLs) { set(Keys.AssetDirectoryURLs(), assetDirectoryURLs); return this; } public boolean overridesAssetURLs() {
public SCNSceneSourceOptions setChecksConsistency(boolean checksConsistency) { set(Keys.CheckConsistency(), NSNumber.valueOf(checksConsistency)); return this; } public boolean flattensScene() {
public SCNSceneSourceOptions setStrictConformance(boolean strictConformance) { set(Keys.StrictConformance(), NSNumber.valueOf(strictConformance)); return this; } public SCNSceneSourceAnimationImportPolicy getAnimationImportPolicy() {
public boolean isStrictConformance() { if (has(Keys.StrictConformance())) { NSNumber val = (NSNumber) get(Keys.StrictConformance()); return val.booleanValue(); } return false; } public SCNSceneSourceOptions setStrictConformance(boolean strictConformance) {
public boolean flattensScene() { if (has(Keys.FlattenScene())) { NSNumber val = (NSNumber) get(Keys.FlattenScene()); return val.booleanValue(); } return false; } public SCNSceneSourceOptions setFlattensScene(boolean flattensScene) {
public SCNSceneSourceOptions setUsesSafeMode(boolean usesSafeMode) { set(Keys.UseSafeMode(), NSNumber.valueOf(usesSafeMode)); return this; } public NSArray<NSURL> getAssetDirectoryURLs() {
public SCNSceneSourceOptions setAnimationImportPolicy(SCNSceneSourceAnimationImportPolicy animationImportPolicy) { set(Keys.AnimationImportPolicy(), animationImportPolicy.value()); return this; } /*</methods>*/
public SCNSceneSourceOptions setOverridesAssetURLs(boolean overridesAssetURLs) { set(Keys.OverrideAssetURLs(), NSNumber.valueOf(overridesAssetURLs)); return this; } public boolean isStrictConformance() {
public SCNSceneSourceOptions setCreatesNormalsIfAbsent(boolean createsNormalsIfAbsent) { set(Keys.CreateNormalsIfAbsent(), NSNumber.valueOf(createsNormalsIfAbsent)); return this; } public boolean checksConsistency() {
public SCNSceneSourceOptions setFlattensScene(boolean flattensScene) { set(Keys.FlattenScene(), NSNumber.valueOf(flattensScene)); return this; } public boolean usesSafeMode() {
public SCNSceneSourceAnimationImportPolicy getAnimationImportPolicy() { if (has(Keys.AnimationImportPolicy())) { NSString val = (NSString) get(Keys.AnimationImportPolicy()); return SCNSceneSourceAnimationImportPolicy.valueOf(val); } return null; } public SCNSceneSourceOptions setAnimationImportPolicy(SCNSceneSourceAnimationImportPolicy animationImportPolicy) {
public SCNSceneSourceOptions setCreatesNormalsIfAbsent(boolean createsNormalsIfAbsent) { set(Keys.CreateNormalsIfAbsent(), NSNumber.valueOf(createsNormalsIfAbsent)); return this; } public boolean checksConsistency() {
public boolean overridesAssetURLs() { if (has(Keys.OverrideAssetURLs())) { NSNumber val = (NSNumber) get(Keys.OverrideAssetURLs()); return val.booleanValue(); } return false; } public SCNSceneSourceOptions setOverridesAssetURLs(boolean overridesAssetURLs) {
public boolean usesSafeMode() { if (has(Keys.UseSafeMode())) { NSNumber val = (NSNumber) get(Keys.UseSafeMode()); return val.booleanValue(); } return false; } public SCNSceneSourceOptions setUsesSafeMode(boolean usesSafeMode) {
public SCNSceneSourceOptions setStrictConformance(boolean strictConformance) { set(Keys.StrictConformance(), NSNumber.valueOf(strictConformance)); return this; } public SCNSceneSourceAnimationImportPolicy getAnimationImportPolicy() {
public boolean overridesAssetURLs() { if (has(Keys.OverrideAssetURLs())) { NSNumber val = (NSNumber) get(Keys.OverrideAssetURLs()); return val.booleanValue(); } return false; } public SCNSceneSourceOptions setOverridesAssetURLs(boolean overridesAssetURLs) {
public SCNSceneSourceOptions setUsesSafeMode(boolean usesSafeMode) { set(Keys.UseSafeMode(), NSNumber.valueOf(usesSafeMode)); return this; } public NSArray<NSURL> getAssetDirectoryURLs() {
public boolean createsNormalsIfAbsent() { if (has(Keys.CreateNormalsIfAbsent())) { NSNumber val = (NSNumber) get(Keys.CreateNormalsIfAbsent()); return val.booleanValue(); } return false; } public SCNSceneSourceOptions setCreatesNormalsIfAbsent(boolean createsNormalsIfAbsent) {
public boolean flattensScene() { if (has(Keys.FlattenScene())) { NSNumber val = (NSNumber) get(Keys.FlattenScene()); return val.booleanValue(); } return false; } public SCNSceneSourceOptions setFlattensScene(boolean flattensScene) {