public void glBlendColor (float red, float green, float blue, float alpha) { GL14.glBlendColor(red, green, blue, alpha); }
public void glBlendFuncSeparate (int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) { GL14.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); }
public void glBlendEquation (int mode) { GL14.glBlendEquation(mode); }
OpenGL12 = ext.contains("OpenGL12") && checkExtension("OpenGL12", GL12.isAvailable(this)); OpenGL13 = ext.contains("OpenGL13") && checkExtension("OpenGL13", GL13.isAvailable(this, fc)); OpenGL14 = ext.contains("OpenGL14") && checkExtension("OpenGL14", GL14.isAvailable(this, fc)); OpenGL15 = ext.contains("OpenGL15") && checkExtension("OpenGL15", GL15.isAvailable(this)); OpenGL20 = ext.contains("OpenGL20") && checkExtension("OpenGL20", GL20.isAvailable(this));
public void glBlendColor (float red, float green, float blue, float alpha) { GL14.glBlendColor(red, green, blue, alpha); }
public void glBlendFuncSeparate (int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) { GL14.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); }
public void glBlendEquation (int mode) { GL14.glBlendEquation(mode); }
public void glBlendColor (float red, float green, float blue, float alpha) { GL14.glBlendColor(red, green, blue, alpha); }
public void glBlendFuncSeparate (int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) { GL14.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); }
public void glBlendEquation (int mode) { GL14.glBlendEquation(mode); }
public void glBlendColor (float red, float green, float blue, float alpha) { GL14.glBlendColor(red, green, blue, alpha); }
public void glBlendFuncSeparate (int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) { GL14.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); }
public void glBlendEquation (int mode) { GL14.glBlendEquation(mode); }
@Override public void setBlendColor(float r, float g, float b, float a) { glBlendColor(r, g, b, a); }
@Override public void glBlendFuncSeparate(final int sfactorRGB, final int dfactorRGB, final int sfactorAlpha, final int dfactorAlpha) { GL14.glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); }
@Override public void glBlendEquation(int mode) { GL14.glBlendEquation(mode); }
@Override public void glBlendColor(float red, float green, float blue, float alpha) { GL14.glBlendColor(red, green, blue, alpha); }
public void glBlendFuncSeparate(int param1, int param2, int param3, int param4) { GL14.glBlendFuncSeparate(param1, param2, param3, param4); }
@Override public void glBlendEquation(int mode) { GL14.glBlendEquation(mode); }
@Override public void glBlendColor(float red, float green, float blue, float alpha) { GL14.glBlendColor(red, green, blue, alpha); }