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DestructionListener
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How to use
DestructionListener
in
org.jbox2d.callbacks

Best Java code snippets using org.jbox2d.callbacks.DestructionListener (Showing top 5 results out of 315)

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}
origin: libgdx/libgdx

je = je.next;
if (m_destructionListener != null) {
 m_destructionListener.sayGoodbye(je0.joint);
 m_destructionListener.sayGoodbye(f0);
origin: com.github.almasb/fxgl-physics

je = je.next;
if (destructionListener != null) {
  destructionListener.onDestroy(je0.joint);
  destructionListener.onDestroy(f);
origin: jbox2d/jbox2d

je = je.next;
if (m_destructionListener != null) {
 m_destructionListener.sayGoodbye(je0.joint);
 m_destructionListener.sayGoodbye(f0);
origin: org.jbox2d/jbox2d-library

je = je.next;
if (m_destructionListener != null) {
 m_destructionListener.sayGoodbye(je0.joint);
 m_destructionListener.sayGoodbye(f0);
origin: andmizi/MobikeTags

je = je.next;
if (m_destructionListener != null) {
 m_destructionListener.sayGoodbye(je0.joint);
 m_destructionListener.sayGoodbye(f0);
org.jbox2d.callbacksDestructionListener

Javadoc

Joints and fixtures are destroyed when their associated body is destroyed. Implement this listener so that you may nullify references to these joints and shapes.

Most used methods

  • sayGoodbye
    Called when any joint is about to be destroyed due to the destruction of one of its attached bodies.
  • onDestroy
    Called when any joint is about to be destroyed due to the destruction of one of its attached bodies.

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