- createBottomRadialNormal
Create a normal based on the given vertex position, assuming that it is a point
in space, relative t
- createFaceNormal
- createRadialNormal
- generateIndexedTexture2D
Generates new set of points suitable for use in an indexed array. This array is
your basic shape, bu
- generateIndexedTriCoordinates
Generate a new set of points for use in an indexed array. The first index will
always be the cone ti
- generateIndexedTriNormals
Generate a new set of normals for a normal set of indexed points. Handles both
flat and smooth shadi
- generateTriTexture3D
Generate a new set of texCoords for a normal set of unindexed points. Each
normal faces directly per
- generateUnindexedTriCoordinates
Generates new set of points suitable for use in an unindexed array. Each base
coordinate will appear
- generateUnindexedTriNormals
Generate a new set of normals for a normal set of unindexed points. Smooth
normals are used for the
- generateUnindexedTriTexture2D
Generate a new set of texCoords for a normal set of unindexed triangle points.
- getVertexCount
Get the number of vertices that this generator will create for the shape given
in the definition.
- indexedQuads
Generate a new set of points for an indexed quad array. Uses the same points as
an indexed triangle,