@Default.Long(10 * 60) @Nullable Long getTestTimeoutSeconds();
return Optional.of(Integer.toString(((Default.Integer) annotation).value())); } else if (annotation instanceof Default.Long) { return Optional.of(Long.toString(((Default.Long) annotation).value())); } else if (annotation instanceof Default.Float) { return Optional.of(Float.toString(((Default.Float) annotation).value()));
return ((Default.Integer) annotation).value(); } else if (annotation instanceof Default.Long) { return ((Default.Long) annotation).value(); } else if (annotation instanceof Default.Float) { return ((Default.Float) annotation).value();
@Default.Long(0) long getRunMillis();
@Description("Loci per writing shard") @Default.Long(10000) long getLociPerWritingShard();
@Default.Long(7L) long getLong();
@Description("Window slide, in seconds") @Default.Long(SLIDE_SIZE) Long getSlide();
@Description("The maximum time to wait before finalising a bundle (in milliseconds).") @Default.Long(1000) Long getMaxBundleTimeMills();
@Description("The maximum number of elements in a bundle.") @Default.Long(1000) Long getMaxBundleSize();
@Description("The minimal pause in milliseconds before the next checkpoint is triggered.") @Default.Long(-1L) Long getMinPauseBetweenCheckpoints();
@Description("The maximum number of elements in a bundle.") @Default.Long(1000) Long getMaxBundleSize();
@Description("The minimal pause in milliseconds before the next checkpoint is triggered.") @Default.Long(-1L) Long getMinPauseBetweenCheckpoints();
@Description("Max records per micro-batch. For streaming sources only.") @Default.Long(-1) Long getMaxRecordsPerBatch();
@Description("The maximum time to wait before finalising a bundle (in milliseconds).") @Default.Long(1000) Long getMaxBundleTimeMills();
@Description("The maximum number of bases per shard.") @Default.Long(1000000) long getBasesPerShard(); void setBasesPerShard(long basesPerShard);
@Description("Pipeline duration to wait until finish in seconds") @Default.Long(-1) Long getDuration(); void setDuration(Long duration);
@Description("Loci per writing shard") @Default.Long(10000) long getLociPerWritingShard();
@Description("Sliding window duration, in seconds") @Default.Long(WINDOW_SIZE) Long getWindowSize();
@Description("The maximum time to wait before finalising a bundle (in milliseconds).") @Default.Long(1000) Long getMaxBundleTimeMills(); void setMaxBundleTimeMills(Long time);
@Description("The maximum number of elements in a bundle.") @Default.Long(1000) Long getMaxBundleSize(); void setMaxBundleSize(Long size);