float scale = 0.6F; GlStateManager.scale(scale, scale, scale); crystal.render(null, 0F, rotation, translation, 0F, 0F, 1F / 16F); GlStateManager.scale(1F / scale, 1F / scale, 1F / scale);
float scale = 0.6F; GlStateManager.scale(scale, scale, scale); crystal.render(null, 0F, rotation, translation, 0F, 0F, 1F / 16F); GlStateManager.scale(1F / scale, 1F / scale, 1F / scale);