public void actionPerformed(ActionEvent ev) { if ("fileBoardNew".equalsIgnoreCase(ev.getActionCommand())) { //$NON-NLS-1$ showEditor(); showSkinEditor(); showEditorOpen(); host(); scenario(); connect(); connectBot(); loadGame(); showGameOptions(); showAbout(); showHelp(); showSettings(); quit();
public void start(String[] args) { createGUI(); }
createController(); menuBar.addActionListener(actionListener); frame.setJMenuBar(menuBar); showMainMenu(); showHelp();
/** * Display the board editor. */ void showEditor() { BoardEditor editor = new BoardEditor(controller); controller.boardEditor = editor; launch(editor.getFrame()); editor.boardNew(); }
@Override public void windowClosing(WindowEvent e) { quit(); } });
c.gridwidth = 1; c.gridheight = 9; addBag(panTitle, gridbag, c); c.gridheight = 1; c.gridx = 1; c.gridy = 0; addBag(labVersion, gridbag, c); c.gridy++; addBag(hostB, gridbag, c); c.gridy++; addBag(loadB, gridbag, c); c.gridy++; addBag(scenB, gridbag, c); c.gridy++; addBag(connectB, gridbag, c); c.gridy++; addBag(botB, gridbag, c); c.gridy++; addBag(editB, gridbag, c); c.gridy++; addBag(skinEditB, gridbag, c); c.gridy++; c.insets = new Insets(4, 4, 15, 12); addBag(quitB, gridbag, c); frame.validate(); frame.pack();
/** * Display the board editor and open an "open" dialog. */ void showEditorOpen() { BoardEditor editor = new BoardEditor(controller); controller.boardEditor = editor; launch(editor.getFrame()); editor.boardLoad(); }
void showSkinEditor() { int response = JOptionPane.showConfirmDialog(frame, "The skin editor is currently " + "in beta and is a work in progress. There are likely to " + "be issues. \nContinue?", "Continue?", JOptionPane.OK_CANCEL_OPTION); if (response == JOptionPane.CANCEL_OPTION) { return; } SkinEditorMainGUI skinEditor = new SkinEditorMainGUI(); skinEditor.initialize(); skinEditor.switchPanel(IGame.Phase.PHASE_MOVEMENT); launch(skinEditor.getFrame()); }
client.die(); launch(gui.getFrame());
client.die(); launch(gui.getFrame());
client.die(); launch(gui.getFrame());
launch(gui.getFrame());
launch(gui.getFrame());