public HeartlashCinder(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{R}");
this.subtype.add(SubType.ELEMENTAL);
this.subtype.add(SubType.WARRIOR);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
this.addAbility(HasteAbility.getInstance());
ContinuousEffect effect = new BoostSourceEffect(new ChromaHeartlashCinderCount(), new StaticValue(0), Duration.EndOfTurn, true);
effect.setText("<i>Chroma</i> — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.");
this.addAbility(new EntersBattlefieldTriggeredAbility(effect, false, true));
}