@Override public DelayedTriggeredAbilities copy() { return new DelayedTriggeredAbilities(this); }
public void addDelayedTriggeredAbility(DelayedTriggeredAbility ability) { this.delayed.add(ability); }
public void removeDelayedTriggeredAbility(UUID abilityId) { delayed.removeIf(ability -> ability.getId().equals(abilityId)); }
public void checkTriggers(GameEvent event, Game game) { if (this.size() > 0) { for (Iterator<DelayedTriggeredAbility> it = this.iterator(); it.hasNext(); ) { DelayedTriggeredAbility ability = it.next(); if (ability.getDuration() == Duration.Custom) { if (ability.isInactive(game)) { it.remove(); continue; } } if (!ability.checkEventType(event, game)) { continue; } if (ability.checkTrigger(event, game)) { ability.trigger(game, ability.controllerId); if (ability.getTriggerOnlyOnce()) { it.remove(); } } } } }
public void removeEocEffects(Game game) { effects.removeEndOfCombatEffects(); delayed.removeEndOfCombatAbilities(); game.applyEffects(); }
public void removeEotEffects(Game game) { effects.removeEndOfTurnEffects(); delayed.removeEndOfTurnAbilities(); game.applyEffects(); }
public void handleEvent(GameEvent event, Game game) { watchers.watch(event, game); delayed.checkTriggers(event, game); triggers.checkTriggers(event, game); }
public void clear() { battlefield.clear(); effects.clear(); triggers.clear(); delayed.clear(); triggered.clear(); stack.clear(); exile.clear(); command.clear(); designations.clear(); seenPlanes.clear(); isPlaneChase = false; revealed.clear(); lookedAt.clear(); turnNum = 0; stepNum = 0; extraTurn = false; legendaryRuleActive = true; gameOver = false; specialActions.clear(); cardState.clear(); combat.clear(); turnMods.clear(); watchers.clear(); values.clear(); zones.clear(); simultaneousEvents.clear(); copiedCards.clear(); permanentOrderNumber = 0; }
this.delayed = state.delayed.copy(); this.specialActions = state.specialActions.copy(); this.combat = state.combat.copy();
public void removeEndOfCombatAbilities() { this.removeIf(ability -> ability.getDuration() == Duration.EndOfCombat); }
public GameState() { players = new Players(); playerList = new PlayerList(); turn = new Turn(); stack = new SpellStack(); command = new Command(); exile = new Exile(); revealed = new Revealed(); battlefield = new Battlefield(); effects = new ContinuousEffects(); triggers = new TriggeredAbilities(); delayed = new DelayedTriggeredAbilities(); specialActions = new SpecialActions(); combat = new Combat(); turnMods = new TurnMods(); watchers = new Watchers(); applyEffectsCounter = 0; }
public void removeEndOfTurnAbilities() { this.removeIf(ability -> ability.getDuration() == Duration.EndOfTurn); }