/** * Creates a new RenderQueue, the default {@link GeometryComparator comparators} * are used for all {@link GeometryList geometry lists}. */ public RenderQueue() { this.opaqueList = new GeometryList(new OpaqueComparator()); this.guiList = new GeometryList(new GuiComparator()); this.transparentList = new GeometryList(new TransparentComparator()); this.translucentList = new GeometryList(new TransparentComparator()); this.skyList = new GeometryList(new NullComparator()); }
/** * Creates a new RenderQueue, the default {@link GeometryComparator comparators} * are used for all {@link GeometryList geometry lists}. */ public RenderQueue() { this.opaqueList = new GeometryList(new OpaqueComparator()); this.guiList = new GeometryList(new GuiComparator()); this.transparentList = new GeometryList(new TransparentComparator()); this.translucentList = new GeometryList(new TransparentComparator()); this.skyList = new GeometryList(new NullComparator()); }
/** * Creates a new RenderQueue, the default {@link GeometryComparator comparators} * are used for all {@link GeometryList geometry lists}. */ public RenderQueue() { this.opaqueList = new GeometryList(new OpaqueComparator()); this.guiList = new GeometryList(new GuiComparator()); this.transparentList = new GeometryList(new TransparentComparator()); this.translucentList = new GeometryList(new TransparentComparator()); this.skyList = new GeometryList(new NullComparator()); this.shadowRecv = new GeometryList(new OpaqueComparator()); this.shadowCast = new GeometryList(new OpaqueComparator()); }