public VectorFloat4 getC4() { return getColumns()[3]; } /*<methods>*//*</methods>*/
public MatrixFloat4x4(VectorFloat4[] columns) { this.setColumns(columns); } /*</constructors>*/
public VectorFloat4 getC2() { return getColumns()[1]; } public VectorFloat4 getC3() {
public MatrixFloat4x4(VectorFloat4[] columns) { this.setColumns(columns); } /*</constructors>*/
public VectorFloat4 getC4() { return getColumns()[3]; } /*<methods>*//*</methods>*/
public void set(VectorFloat4[] columns) { setColumns(columns); } public void set(VectorFloat4 c1, VectorFloat4 c2, VectorFloat4 c3, VectorFloat4 c4) {
public VectorFloat4 getC2() { return getColumns()[1]; } public VectorFloat4 getC3() {
public void set(VectorFloat4[] columns) { setColumns(columns); } public void set(VectorFloat4 c1, VectorFloat4 c2, VectorFloat4 c3, VectorFloat4 c4) {
public VectorFloat4 getC1() { return getColumns()[0]; } public VectorFloat4 getC2() {
public void set(VectorFloat4 c1, VectorFloat4 c2, VectorFloat4 c3, VectorFloat4 c4) { setColumns(new VectorFloat4[] {c1, c2, c3, c4}); }
public VectorFloat4 getC1() { return getColumns()[0]; } public VectorFloat4 getC2() {
public void set(VectorFloat4 c1, VectorFloat4 c2, VectorFloat4 c3, VectorFloat4 c4) { setColumns(new VectorFloat4[] {c1, c2, c3, c4}); }
public VectorFloat4 getC3() { return getColumns()[2]; } public VectorFloat4 getC4() {
public VectorFloat4 getC3() { return getColumns()[2]; } public VectorFloat4 getC4() {