@Override public void run () { ServerSocketHints hints = new ServerSocketHints(); ServerSocket server = Gdx.net.newServerSocket(Protocol.TCP, "localhost", 9999, hints); // wait for the next client connection Socket client = server.accept(null); // read message and send it back try { String message = new BufferedReader(new InputStreamReader(client.getInputStream())).readLine(); Gdx.app.log("PingPongSocketExample", "got client message: " + message); client.getOutputStream().write("PONG\n".getBytes()); } catch (IOException e) { Gdx.app.log("PingPongSocketExample", "an error occured", e); } } }).start();
Socket client = Gdx.net.newClientSocket(Protocol.TCP, "localhost", 9999, hints); try { client.getOutputStream().write("PING\n".getBytes()); String response = new BufferedReader(new InputStreamReader(client.getInputStream())).readLine(); Gdx.app.log("PingPongSocketExample", "got server message: " + response); } catch (IOException e) {