BitmapFontLoader.BitmapFontParameter param = new BitmapFontLoader.BitmapFontParameter(); param.magFilter = Texture.TextureFilter.Linear; param.minFilter = Texture.TextureFilter.Linear;
manager.load("cloud", GroundShaderProvider.class, new GroundShaderProviderParameter("shader/cloud.vertex.glsl", "shader/cloud.fragment.glsl")); BitmapFontParameter bfp = new BitmapFontParameter(); bfp.magFilter = TextureFilter.Linear; bfp.minFilter = TextureFilter.Linear;
@Override public void create () { this.batch = new SpriteBatch(); this.assets = new AssetManager(); BitmapFontParameter params = new BitmapFontParameter(); params.atlasName = ATLAS; this.assets.load(FONT_1, BitmapFont.class, params); this.assets.load(FONT_2, BitmapFont.class, params); this.assets.load(FONT_3, BitmapFont.class, params); this.assets.finishLoading(); this.fonts = new BitmapFont[3]; this.fonts[0] = assets.get(FONT_1); this.fonts[1] = assets.get(FONT_2); this.fonts[2] = assets.get(FONT_3); this.fonts[0].setColor(Color.RED); this.fonts[1].setColor(Color.BLUE); this.fonts[2].setColor(Color.GREEN); this.testStrings = new String[] {"I'm loaded from an atlas!", "I, too, am loaded from an atlas", "I'm with stupid ^"}; Gdx.gl.glClearColor(1, 1, 1, 1); }