@Override public List<BakedQuad> bakeLayerFace(EnumFacing face, BlockRenderLayer layer, IExtendedBlockState state) { List<BakedQuad> quads = new ArrayList<>(); if (face != null && state != null) { Block block = state.getBlock(); IWorldBlockTextureProvider provider = (IWorldBlockTextureProvider) block; TileCache tile = state.getValue(TEProps.TILE_CACHE); IBlockAccess world = state.getValue(TEProps.BAKERY_WORLD); BakingVertexBuffer buffer = BakingVertexBuffer.create(); buffer.begin(0x07, DefaultVertexFormats.ITEM); CCRenderState ccrs = CCRenderState.instance(); ccrs.reset(); ccrs.bind(buffer); renderFace(ccrs, face, provider.getTexture(face, state, layer, world, tile.getPos()), 0xFFFFFFFF); buffer.finishDrawing(); quads.addAll(buffer.bake()); } return quads; }
@Override public List<BakedQuad> bakeLayerFace(EnumFacing face, BlockRenderLayer layer, IExtendedBlockState state) { List<BakedQuad> quads = new ArrayList<>(); if (face != null && state != null) { Block block = state.getBlock(); IWorldBlockTextureProvider provider = (IWorldBlockTextureProvider) block; TileDeviceBase tile = state.getValue(TEProps.TILE_DEVICE); IBlockAccess world = state.getValue(TEProps.BAKERY_WORLD); BakingVertexBuffer buffer = BakingVertexBuffer.create(); buffer.begin(0x07, DefaultVertexFormats.ITEM); CCRenderState ccrs = CCRenderState.instance(); ccrs.reset(); ccrs.bind(buffer); renderFace(ccrs, face, provider.getTexture(face, state, layer, world, tile.getPos()), tile.getColorMask(layer, face)); buffer.finishDrawing(); quads.addAll(buffer.bake()); } return quads; }
@Override public List<BakedQuad> bakeLayerFace(EnumFacing face, BlockRenderLayer layer, IExtendedBlockState state) { List<BakedQuad> quads = new ArrayList<>(); if (face != null && state != null) { Block block = state.getBlock(); IWorldBlockTextureProvider provider = (IWorldBlockTextureProvider) block; TileMachineBase tile = state.getValue(TEProps.TILE_MACHINE); IBlockAccess world = state.getValue(TEProps.BAKERY_WORLD); boolean creative = tile.isCreative; int level = tile.getLevel(); BakingVertexBuffer buffer = BakingVertexBuffer.create(); buffer.begin(0x07, DefaultVertexFormats.ITEM); CCRenderState ccrs = CCRenderState.instance(); ccrs.reset(); ccrs.bind(buffer); renderFace(ccrs, face, provider.getTexture(face, state, layer, world, tile.getPos()), tile.getColorMask(layer, face)); if (layer == BlockRenderLayer.CUTOUT && TEProps.renderMachineOverlay && level > 0) { renderFace(ccrs, face, creative ? TETextures.MACHINE_OVERLAY_C : getOverlaySprite(face, level), 0xFFFFFFFF); } buffer.finishDrawing(); quads.addAll(buffer.bake()); } return quads; }