const {width, height} = this; this[_ctx] = super.getContext('2d', options); const ctx = createGLContext(width, height, options); const _getUniformLocation = ctx.getUniformLocation;
const {width, height} = this; this[_ctx] = super.getContext('2d', options); const ctx = createGLContext(width, height, options); const _getUniformLocation = ctx.getUniformLocation;