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Array.toArray
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Best JavaScript code snippets using builtins.Array.toArray(Showing top 15 results out of 315)

origin: gpujs/gpu.js

function testSameSourceDestinationFromResultThrows(error, precision, mode) {
 const gpu = new GPU({ mode });
 const kernel = gpu.createKernel(function(value) {
  return value[this.thread.x] + 1;
 }, {
  output: [1],
  pipeline: true,
  immutable: false,
  precision,
 });
 let result = kernel([0]);
 assert.equal((result.toArray ? result.toArray() : result)[0], 1);
 assert.throws(() => kernel(result), error);
 gpu.destroy();
}
origin: gpujs/gpu.js

function clearClonedTexture(mode) {
 const gpu = new GPU({ mode });
 const kernel = gpu.createKernel(function() {
  return 1;
 }, { output: [1], pipeline: true, immutable: true });
 const result = kernel();
 assert.equal(result.toArray()[0], 1);
 const result2 = result.clone();
 const result3 = result2.clone();
 assert.equal(result2.toArray()[0], 1);
 assert.equal(result3.toArray()[0], 1);
 result2.clear();
 assert.equal(result2.toArray()[0], 0);
 assert.equal(result3.toArray()[0], 1);
 gpu.destroy();
}
origin: gpujs/gpu.js

function readFromTextureKernels(mode) {
 const gpu = new GPU({ mode });
 function add(m, n) {
  return m + n;
 }
 const kernels = gpu.createKernelMap({
  addResult: add
 }, function (a, b) {
  return add(a[this.thread.x], b[this.thread.x]);
 })
  .setPipeline(true)
  .setOutput([5]);
 const result = kernels([1, 2, 3, 4, 5], [1, 2, 3, 4, 5]);
 const textureResult = result.addResult;
 assert.deepEqual(Array.from(result.result.toArray()), [2, 4, 6, 8, 10]);
 assert.deepEqual(Array.from(textureResult.toArray()), [2, 4, 6, 8, 10]);
 gpu.destroy();
}
origin: gpujs/gpu.js

function copy3DTexture(precision, mode) {
 const gpu = new GPU({ mode });
 function makeTexture() {
  return (gpu.createKernel(function() {
   return this.thread.x + (this.thread.y * this.output.x) * (this.output.x * this.output.y * this.thread.z);
  }, {
   output: [5, 5, 5],
   pipeline: true,
   precision
  }))();
 }
 const texture = makeTexture();
 const clone = texture.clone();
 assert.notEqual(texture, clone);
 assert.equal(texture.texture, clone.texture);
 assert.deepEqual(texture.toArray(), clone.toArray());
 gpu.destroy();
}
origin: gpujs/gpu.js

function testArray2D3(mode) {
 const gpu = new GPU({ mode });
 const texture = (
  gpu.createKernel(function() { return [this.thread.x, this.thread.y, this.thread.x * this.thread.y]; })
   .setOutput([10, 10])
   .setPipeline(true)
   .setPrecision('single')
 )();
 const expected = texture.toArray();
 const kernel = gpu.createKernel(function(value) {
  return value[this.thread.y][this.thread.x];
 })
  .setArgumentTypes({
   value: 'Array2D(3)'
  })
  .setOutput([10, 10])
  .setPipeline(false)
  .setPrecision('single');

 assert.notEqual(texture.constructor, Array);
 assert.equal(expected.constructor, Array);
 assert.deepEqual(kernel(texture), expected);
 assert.deepEqual(kernel(expected), expected);
 gpu.destroy();
}
origin: gpujs/gpu.js

function testArrayWithoutTypeDefined(mode) {
 const gpu = new GPU({ mode });
 const texture = (
  gpu.createKernel(function() { return this.thread.x; })
   .setOutput([10])
   .setPipeline(true)
   .setPrecision('single')
 )();
 const expected = texture.toArray();
 const kernel = gpu.createKernel(function(value) {
  return value[this.thread.x];
 })
  .setOutput([10])
  .setPipeline(false)
  .setPrecision('single');

 assert.notEqual(texture.constructor, Array);
 assert.equal(expected.constructor, Float32Array);
 assert.deepEqual(kernel(texture), expected);
 assert.deepEqual(kernel(expected), expected);
 gpu.destroy();
}
origin: gpujs/gpu.js

function clearTexture(precision, mode) {
 const gpu = new GPU({ mode });
 function makeTexture() {
  return (gpu.createKernel(function() {
   return this.thread.x;
  }, {
   output: [5],
   pipeline: true,
   precision
  }))();
 }
 const texture = makeTexture();
 assert.deepEqual(texture.toArray(), new Float32Array([0,1,2,3,4]));
 texture.clear();
 const texture2 = makeTexture(); // put another texture in the way
 assert.deepEqual(texture.toArray(), new Float32Array([0,0,0,0,0]));
 assert.deepEqual(texture2.toArray(), new Float32Array([0,1,2,3,4]));
 gpu.destroy();
}
origin: gpujs/gpu.js

function floatPipeline2DOutput(mode) {
 const gpu = new GPU({ mode });
 const matrix = [
  [1,2,3,4,5],
  [6,7,8,9,10],
  [11,12,13,14,15],
 ];
 const kernel = gpu.createKernel(function(matrix) {
  return matrix[this.thread.y][this.thread.x];
 }, {
  output: [5, 3],
  optimizeFloatMemory: true,
  precision: 'single',
  pipeline: true,
 });
 const texture = kernel(matrix);
 const result = texture.toArray();
 assert.deepEqual(result.map(row => Array.from(row)), matrix);
 gpu.destroy();
}
origin: gpujs/gpu.js

function copy2DTexture(precision, mode) {
 const gpu = new GPU({ mode });
 function makeTexture() {
  return (gpu.createKernel(function() {
   return this.thread.x + (this.thread.y * this.output.x);
  }, {
   output: [5, 5],
   pipeline: true,
   precision
  }))();
 }
 const texture = makeTexture();
 const clone = texture.clone();
 assert.notEqual(texture, clone);
 assert.equal(texture.texture, clone.texture);
 assert.deepEqual(texture.toArray(), clone.toArray());
 gpu.destroy();
}
origin: gpujs/gpu.js

function testArrayWithTypeDefined(mode) {
 const gpu = new GPU({ mode });
 const texture = (
  gpu.createKernel(function() { return this.thread.x; })
   .setOutput([10])
   .setPipeline(true)
   .setPrecision('single')
 )();
 const expected = texture.toArray();
 const kernel = gpu.createKernel(function(value) {
  return value[this.thread.x];
 })
  .setArgumentTypes({
   value: 'Array'
  })
  .setOutput([10])
  .setPipeline(false)
  .setPrecision('single');

 assert.notEqual(texture.constructor, Array);
 assert.equal(expected.constructor, Float32Array);
 assert.deepEqual(kernel(texture), expected);
 assert.deepEqual(kernel(expected), expected);
 gpu.destroy();
}
origin: gpujs/gpu.js

function testOutputTextureIsClonedWhenRecompiling(mode) {
 const gpu = new GPU({ mode });
 const kernel = gpu.createKernel(function(value) {
  return value[this.thread.x] + 1;
 }, { output: [1], immutable: true, pipeline: true });
 const result1 = kernel([1]);
 assert.equal(result1.toArray()[0], 2);
 const result2 = kernel(result1);
 result1.delete();
 assert.equal(result2.toArray()[0], 3);
 result2.delete();
 const result3 = kernel([3]);
 assert.equal(result3.toArray()[0], 4);
 const result4 = kernel(result3);
 result3.delete();
 assert.equal(result4.toArray()[0], 5);
 result4.delete();
 gpu.destroy();
}
origin: gpujs/gpu.js

function copy1DTexture(precision, mode) {
 const gpu = new GPU({ mode });
 function makeTexture() {
  return (gpu.createKernel(function() {
   return this.thread.x;
  }, {
   output: [5],
   pipeline: true,
   precision
  }))();
 }
 const texture = makeTexture();
 const clone = texture.clone();
 assert.notEqual(texture, clone);
 assert.equal(texture.texture, clone.texture);
 assert.deepEqual(texture.toArray(), clone.toArray());
 gpu.destroy();
}
origin: gpujs/gpu.js

function immutableKernelWithFloats(mode) {
 const gpu = new GPU({ mode });
 const kernel = gpu.createKernel(function (v) {
  return v[this.thread.x] + 1;
 }, {
  output: [1],
  immutable: true,
  pipeline: true,
  precision: 'single',
 });

 // start with a value on CPU
 // reuse that output, simulating that this value will be monitored, and updated via the same kernel
 // this is often used in neural networks
 const output1 = kernel([1]);
 const output2 = kernel(output1);
 const output3 = kernel(output2);

 assert.equal(output1.toArray()[0], 2);
 assert.equal(output2.toArray()[0], 3);
 assert.equal(output3.toArray()[0], 4);
 gpu.destroy();
}
origin: gpujs/gpu.js

function testImmutableDoesNotCollideWithKernelTexture(mode) {
 const gpu = new GPU({ mode });
 const kernel = gpu.createKernel(function(v) {
  return v[this.thread.x] + 1;
 }, {
  output: [1],
  precision: 'unsigned',
  pipeline: true,
  immutable: true,
 });
 const v = [1];
 const result1 = kernel(v);
 assert.deepEqual(result1.toArray(), new Float32Array([2]));
 // kernel is getting ready to recompile, because a new type of input
 const result2 = kernel(result1);
 assert.deepEqual(result2.toArray(), new Float32Array([3]));
 // now the kernel textures match, this would fail, and this is that this test is testing
 const result3 = kernel(result2);
 assert.deepEqual(result3.toArray(), new Float32Array([4]));
 gpu.destroy();
}
origin: gpujs/gpu.js

function testImmutableDoesNotCollideWithKernelTexture(mode) {
 const gpu = new GPU({ mode });
 const kernel = gpu.createKernel(function(v) {
  return v[this.thread.x] + 1;
 }, {
  output: [1],
  precision: 'single',
  pipeline: true,
  immutable: true,
 });
 const v = [1];
 const result1 = kernel(v);
 assert.deepEqual(result1.toArray(), new Float32Array([2]));

 // kernel is getting ready to recompile, because a new type of input
 const result2 = kernel(result1);
 assert.deepEqual(result2.toArray(), new Float32Array([3]));
 // now the kernel textures match, this would fail, and this is that this test is testing
 const result3 = kernel(result2);
 assert.deepEqual(result3.toArray(), new Float32Array([4]));
 gpu.destroy();
}
builtins(MDN)ArraytoArray

Most used builtins functions

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    Attaches callbacks for the resolution and/or rejection of the Promise.
  • Promise.catch
    Attaches a callback for only the rejection of the Promise.
  • Array.push
    Appends new elements to an array, and returns the new length of the array.
  • Array.length,
  • Array.map,
  • String.indexOf,
  • fetch,
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  • Array.forEach,
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