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Best JavaScript code snippets using builtins.Array.all(Showing top 13 results out of 315)

origin: evias/pacNEM

RULES.forEach(function (group) {
  group.rules = group.rules.map(function (keyword) {
   ALL.push(keyword);
   var rule = RULES.all[keyword] = {
    keyword: keyword,
    code: ruleModules[keyword]
   };
   return rule;
  });
 });
origin: punkoffice/multiplayer_server

static remove(socket) {
    //Tell all other players that we've gone
    var objPlayer = Player.all.find(x => x.socket === socket);
    var json = `{"command":"playerGone","data":${objPlayer.id}}`;
    objPlayer.sendToEveryoneElse(json);
    console.log(`${new Date().toLocaleString()} - Player ${objPlayer.id} gone`);
    
    //Remove me from list of all players
    Player.all = Player.all.filter((obj) => {
      return obj.socket !== socket;
    });           
  }
origin: punkoffice/multiplayer_server

seeAll() {
    for (var objPlayer of Player.all) {
      if (objPlayer.id !== this.id) {
        //Get details from all other players
        this.socket.send(objPlayer.transformJSON());
      }
    };                        
  }
origin: punkoffice/multiplayer_server

constructor(socket, IPaddress) {
    this.authenticated = false;
    this.id = Player.globalID++;
    this.IPaddress = IPaddress;
    this.socket = socket;
    Player.all.push(this);
    console.log(`${new Date().toLocaleString()} - Player ${this.id} with IP address ${this.IPaddress} created`);
    
    //Player needs to be authenticated within 2 seconds
    this.authTimer = setTimeout(() => {
      if (!this.authenticated) {
        console.log(`${new Date().toLocaleString()} - Player ${this.id} authentication failed`);
        this.socket.close();
      }
    },2000);
  }
origin: flint-bot/sparky

RULES.forEach(function(group){group.rules=group.rules.map(function(keyword){var implKeywords;if((typeof keyword==="undefined"?"undefined":_typeof2(keyword))=='object'){var key=Object.keys(keyword)[0];implKeywords=keyword[key];keyword=key;implKeywords.forEach(function(k){ALL.push(k);RULES.all[k]=true;});}ALL.push(keyword);var rule=RULES.all[keyword]={keyword:keyword,code:ruleModules[keyword],implements:implKeywords};return rule;});if(group.type)RULES.types[group.type]=group;});
origin: punkoffice/multiplayer_server

static find(socket) {
    return(Player.all.find(x => x.socket === socket));        
  }
origin: ptoner/freedom-for-data-client

e.forEach(function(r){r.rules=r.rules.map(function(r){var i;if("object"==typeof r){var s=Object.keys(r)[0];i=r[s],r=s,i.forEach(function(r){t.push(r),e.all[r]=!0})}return t.push(r),e.all[r]={keyword:r,code:ruleModules[r],implements:i}}),r.type&&(e.types[r.type]=r)})
origin: punkoffice/multiplayer_server

//Send message to all other players
  sendToEveryoneElse(json) {
    for (var objPlayer of Player.all) {
      if (objPlayer.socket !== this.socket) {
        objPlayer.socket.send(json);
      }
    };        
  }
origin: punkoffice/multiplayer_server

//Send message to all other players
  sendToEveryoneElse(json) {
    for (var objPlayer of Player.all) {
      if (objPlayer.socket !== this.socket) {
        objPlayer.socket.send(json);
      }
    };        
  }
origin: punkoffice/multiplayer_server

static remove(socket) {
    //Tell all other players that we've gone
    var objPlayer = Player.all.find(x => x.socket === socket);
    var json = `{"command":"playerGone","data":${objPlayer.id}}`;
    objPlayer.sendToEveryoneElse(json);
    console.log(`${new Date().toLocaleString()} - Player ${objPlayer.id} gone`);
    
    //Remove me from list of all players
    Player.all = Player.all.filter((obj) => {
      return obj.socket !== socket;
    });           
  }
origin: punkoffice/multiplayer_server

seeAll() {
    for (var objPlayer of Player.all) {
      if (objPlayer.id !== this.id) {
        //Get details from all other players
        this.socket.send(objPlayer.transformJSON());
      }
    };                        
  }
origin: punkoffice/multiplayer_server

static find(socket) {
    return(Player.all.find(x => x.socket === socket));        
  }
origin: punkoffice/multiplayer_server

constructor(socket, IPaddress) {
    this.authenticated = false;
    this.id = Player.globalID++;
    this.IPaddress = IPaddress;
    this.socket = socket;
    Player.all.push(this);
    console.log(`${new Date().toLocaleString()} - Player ${this.id} with IP address ${this.IPaddress} created`);
    
    //Player needs to be authenticated within 2 seconds
    this.authTimer = setTimeout(() => {
      if (!this.authenticated) {
        console.log(`${new Date().toLocaleString()} - Player ${this.id} authentication failed`);
        this.socket.close();
      }
    },2000);
  }
builtins(MDN)Arrayall

Most used builtins functions

  • Console.log
  • Console.error
  • Promise.then
    Attaches callbacks for the resolution and/or rejection of the Promise.
  • Promise.catch
    Attaches a callback for only the rejection of the Promise.
  • Array.push
    Appends new elements to an array, and returns the new length of the array.
  • Array.length,
  • Array.map,
  • String.indexOf,
  • fetch,
  • Window.location,
  • Window.addEventListener,
  • ObjectConstructor.keys,
  • Array.forEach,
  • Location.reload,
  • Response.status,
  • Navigator.serviceWorker,
  • ServiceWorkerContainer.register,
  • ServiceWorkerRegistration.installing,
  • ServiceWorkerContainer.controller

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