public void reset() { firstTime = true; tree = root; nodes.clear(); }
@Override public void reset() { super.reset(); currentElementIndex = 0; p = 0; prevElement = null; }
@Override public void reset() { p = 0; lastMarker = 0; if (calls != null) { calls.clear(); } }
public void rewind(int marker) { markDepth--; seek(marker); // assume marker is top // release(marker); // waste of call; it does nothing in this class }
public void reset() { firstTime = true; tree = root; nodes.clear(); }
@Override public void reset() { p = 0; lastMarker = 0; if (calls != null) { calls.clear(); } }
@Override public void reset() { super.reset(); currentElementIndex = 0; p = 0; prevElement = null; }
public void reset() { firstTime = true; tree = root; nodes.clear(); }
@Override public void reset() { p = 0; lastMarker = 0; if (calls != null) { calls.clear(); } }
@Override public void reset() { super.reset(); currentElementIndex = 0; p = 0; prevElement = null; }
public void reset() { firstTime = true; tree = root; nodes.clear(); }
public void reset() { p = 0; lastMarker = 0; if (calls != null) { calls.clear(); } }
public void reset() { firstTime = true; tree = root; nodes.clear(); }